X-Plane 9.40 Beta-1 is here Mac, Windows, and Linux!

  • New URL:


    http://www.x-plane.com/pg_Beta.html


    austin


    Here is what's new for 9.40 Beta-1!


    New features, mostly added for total system-realism for FAA-
    Certification:


    New elec sys modelling improvements. Now you can have up to 4 buses,
    and each system can draw from any of, or all of, those buses.
    As well, you can assign any generator and any battery to any bus.
    As well, each generator can have a different max amperage.
    This really lets you start to dial in the electrical systems really
    well!


    New feature in the IOS: Shut down tailwind ILS. This checkbox in the
    map screen lets you shut down all ILS's that are not aligned into the
    wind, as is typically done in reality
    This is really needed at airports like KLAX, which have ILS's in
    opposite directions BUT ON THE SAME FREQUENCY!
    Any shut-down and failed NAVAIDs turn red so you can see that they are
    not operational. Kind of nice!


    New setting in Plane-Maker systems screen: Number of degrees of
    heading error needed for the autopilot to switch turn directions.
    180 by default, 20 for the G-1000.


    New instrument: Radio alt decision-height light... A little light that
    goes off when you make it down to decision height.


    Oil pressure modelled a hair differently to show change in response to
    rpm change a hair more.


    Emergency gear extension override commands now avail... Can be
    assigned to any joystick button of course!


    New Plane-Maker feature: Import AIRCRAFT... This imports everything
    EXCEPT the panel... nice if you want multiple acf files that are the
    same except the panel!


    The ENGINE_VAC gages in the ENGINE ROUND folder show the suction from
    each engine... You can have two of these.
    The SUCTION_LO_LITE_GA instruments show the suction from each
    engine... You can have two of these.
    The SUCTION gage in the SUPPLEMENT folder shows the total suction of
    all available vacuum pumps... It shows what the instruments are
    GETTING, and you only want ONE of these!


    Inverter failure will fail the trq indicators now if the trq
    indicators are hooked up to the inverters as per the system screen in
    Plane-Maker.


    Click on any airport in the IOS screen... You should get airport info
    and the weather at the airport as well.


    New option in Plane-Maker: The altitude tracks the aircraft current
    altitude when the cws button is down: yes or no.


    Set your ports for listening and receiving in the net screens now.


    Oil pump failure a little more realistic... We see more gradual engine
    failure, with rise in oil temperature.


    A few (real) G-430 failures, useful if connected to a real Garmin-430.


    Cool new Plane:


    New plane: Stinson l-5.,. It is in the general aviation folder, and
    very nice.


    Nice little features and UI tweaks:


    Glideslope plot on the IOS now shows the width of the glideslope
    region, and shows the marker beacons as well.. kind of nice!


    Reversed/beta/forward thrust engine-mode saved in replays.


    Better throttle response from the fadec.. closer to linear.


    3-D cockpit will let you look around when paused now.


    Toll-spoiler logic just a hair smarter with speedbrakes: Spoilers will
    not extend beyond max speedbrake deployment.


    Boat-drawing rendering-option is now separated from the forest fires
    and balloons.


    NAVAID failure-page shows the type for each NAVAID... makes it easier
    to see exactly what NAVAID you are failing.


    All 'situation-movies' are now referred to as 'replays' everywhere in
    the UI


    Engine-failure options that do not apply to the type of engine in your
    plane do not appear in the engine-failure list... A bit easier to spot
    the failures you want.


    New instruments and commands:


    New flight director/autopilot commands and instruments in the BUTTONS
    folder to turn the flight director and autopilot servos on and off.


    Commands restored:
    "sim/instruments/ECAM_mode_down"
    "sim/instruments/ECAM_mode_up"


    New command that you can hook up to any key or joystick button: Marker
    beacon mute. It's in the ANNUNCIATORS group.


    New annunciator: GPU connected. You can assign any joystick button to
    the COMMAND to connect the GPU, and when you hit it,
    you will see the gpu-connected light activate, and also get plenty of
    power to bus #1 on the airplane.


    Minor tweaks and Bug-Fixes:


    Mean time between failure causes random failures when checked in the
    failures screen, otherwise does not!


    IOS glideslope map properly labelled as AGL, not MSL, altitudes.


    EFIS-app tweaked a hair to display both adf's and display a few more
    things a hair more accurately, and let you enter initial fuel


    No blackout in external view modes ,and Cinema Verite should not
    respond to G-load at very low G.


    Planes with only 1 inverter switch should still drive all inverter-
    driven systems ok!


    Flaps deploy at the right speed now, ion all cases... they were
    sometimes too fast before.


    Arrow keys to scroll large 2-d panels in side-views, as is used for
    some older planes, now work!



    Und die StinsonL5 gibt es dazu!



  • Soeben gelesen!


    wie in den News zu lesen ist, kannn auf 9.40 B1 geupdatet werden.
    Nach meinem ersten Versuch kann ich nur sagen: Finger davon! Die ganze Grafik ist durcheinander, Runways der Plätze fehlen, in KLAX stehen Berge am Ende der 25R usw. usw..
    Nach dem Rücksprung zur 9.31 ist alles wieder okay.


    Iich selber habe bis jetzt noch nichts bemerkt ( habe aber auch noch nicht lange getestet )!

  • Hallo und guten Morgen,


    ich habe in einem anderen Forum die o.g., von Hermi zitierten, Zeilen geschrieben.
    Leider kann ich nur das Geschriebene bestätigen, auch nach vielen Versuchen der Sache beizukommen.
    Ich nutze den X-Plane unter Win Vista 64 und mit einer GTX 285 sowie i7 920.
    Die Grafikfehler sind unabhängig vom Grafiktreiber, oder besser gesagt ein anderer Treiber ändert nichts.
    Ich hatte zunächst einen Beta-Treiber (190.56) geladen und danach mit dem 190.38 (WHQL) und heute mit dem neuesten WHQL-Treiber (190.62) getestet: das gleiche schlechte Ergebnis.
    Die Änderung der Rendereinstellungen bringt jedesmal ein anderes Ergebnis, aber niemals ohne Fehler. Mal fehlt die gesamte Rwy, dann wieder sind Teile davon zu sehen. Offenbar wird auch die Mesh verändert, denn in KLAX wird am Ende der der 24L das gesamte Gelände angehoben und sieht nun aus wie ein flaches Gebirge.


    Wenn ich wüßte, wie ich hier ein Bild (ohne Webspace) rein kriege ...


    Gruß
    Dieter


    Edit: Solche Sätze gefallen mir dann auch:


    I would say "relax" nothing will have to be changed for 9.40 - It's called a bug, and it will get fixed. Until then... enjoy your full airports in 9.31

  • Hallo Dieter



    Sende mir doch das Screenshot ausnahmsweise einfach per Mail zu im Format 800x


    Schicke Dir dann die URL zum einlinken zurück. ;)


    Grüsse


    Cedric

  • X-Plane 9.40 beta-2 is here, Mac, Windows, and Linux!


    Now at:


    http://wiki.x-plane.com/Beta


    austin


    NEW STUFF:
    The filled autopilot annunciator now displays pitch-mistrim 'TRM'
    alert if the autopilot is unable to trim out
    the pitch-loads, as it is in the real plane.


    Improved FDR (Flight Data Recorder) replay: We always read every line
    of the replay,
    and the propellers and rotors spin during playback of FDR files, as
    desired.


    New button in the weight and balance screen to set to max gross
    weight...
    Kind of convenient to flight-test at gross weight every time.


    Improvement in FADEC mode on recip engines to limit power more
    accurately for turbocharged engines.


    Plane-Maker:Panel Editor:
    You can now specify the buses that each instrument depend on,
    regardless of the number of buses on the plane.
    Remember that you can have up to 4 buses, and each instrument can
    depend on any bus!
    The generic needle can rotate around an arbitrary location. Useful for
    making various types of "wiper" instruments and fuel gauges.
    Key frames can optionally wrap around. Use the generic pointer with
    wrapping and clipping to make a "tape" or "ladder"-style instrument.
    Instruments can be tied to more than one electrical bus.
    Non-generic instruments can be tied to an electrical bus too!


    FIXES:
    Piper Malibu throttle handles should not turn gray in clouds.
    No stars in the water at very low reflection settings - before the
    reflections were pixelated and ugly.
    Real weather and version-checks should work.
    Glass instruments on bus 2 won't turn off when bus 1 loses power.
    Electrical system settings for panel should import better from 930
    planes.


    IMPORTANT: if you have a 930 airplane you should go back to the 930
    version for beta 2 - do not use the conversion for beta 1.
    940 beta 1 had bugs in the airplane conversion code, so your
    electrical system and instrument bus settings will not have converted
    properly.
    940 beta 2 should fix this.

  • Danke. Ich lass mal die Finger davon, denn grobe Bugs sollten schon vom Entwickler ausgemerzt werden.
    Bei der Suche nach den versteckten Bugs kann man dann schon helfen.


    Info: Im BLOG von Ben Supnik habe ich gelesen dass die Unterstützung von Multi-Core CPU's erweitert wird. Bis heute wurde ja "nur" das Nachladen der Scenery im Hintergrund auf mehrere CPU's verteilt, sofern vorhanden. Offenbar will nun Laminar Research auch Flusi-Spezifische Funktionen auf weitere CPU's verteilen. Das wäre nun bei dieser klassischen Single-Thread Software "Flugsimulator" ein Novum. Offensichtlich wurde das Problem des "Frame Rate Drop" bei den letzten Versionen erkannt und man ist gewillt etwas dagegen zu tun. Dies im Gegensatz zu dieser Firma aus Redmont die einfach die Enduser mit einer Diashow im Regen stehen liess. Dies soll sich bei X-Plane ab 9.4 ändern, resp. in Schritten entwickelt werden.


    hier der Link zum erwähnten BLOG Eintrag mit dem Title "More Threads":
    http://xplanescenery.blogspot.com/2009/08/more-threads.html


    Haupt-Link: xplanescenery.blogspot.com

  • Die 3. Beta ist veröffentlicht und sieht auf den ersten Blick ganz gut aus.
    Man nähert sich dem Status, dass die Beta auch getestet werden kann.
    Ältere Flugzeuge werden ohne Weiteres geladen und auch die alten Texturen der Airports sind im Wesentlichen wieder zu sehen.


    Na denn, allways three greens.


    Gruß
    Dieter

  • Danke Dieter, hier noch etwas detailierter!




    X-Plane 9.41 Beta-3 is here now!


    We are really starting to get those bugs ironed out... this is
    starting to look pretty slick!


    Grab it by running your installer and checking the BETA box, or
    running to:


    http://wiki.x-plane.com/Beta


    Have at it and let me know how it goes! This is really starting to get
    good!


    austin


    New stuff:


    King-Air and a number of other planes should function normally that
    had an electrical-system glitch in beta-2.


    Mouse-wheel throttle should not conflict with joystick throttles any
    more


    Brakes should hold the plane back a bit better during runups, etc.


    The trim-deflection time is entered in Plane-Maker in seconds, rather
    than ratio, so we all understand exactly what it means. This lets you
    do a better job of acf-design: Measure the time it takes the trim to
    move full-distance from one extreme to the other and enter that in
    Plane-Maker to get the perfect trim speed.


    New feature in Plane-Maker Equipment Options screen: all engines: Shut
    off fuel when prop control at minimum! Check this to have the fuel to
    the engine shut off when the prop control is pulled back to minimum.
    This is used on some turboprop aircraft.


    New autopilot altitude-warning options. Check out the Systems window
    in Plane-Maker to see them all. Basically, you can have the X-Plane
    autopilot beep at various altitude warnings or excursions.


    Airports with old runways won't appear incorrectly oriented or mis-
    sized.


    New datarefs for additional failures and glide-slope detection.


    UI should always be visible... it was sometime a hair dark, or very
    dark, or red at night. We now just keep it the same no matter the
    lighting conditions to be a bit more consistent. Can anyone find any
    case where any bit of the user-interface is improperly-colored at night?

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